Trippy stories are weird. Normally high concept, they look and feel different to everything else around it. They can be difficult to understand, but can be incredibly rewarding due to the intricate way in which the story has been constructed. But the main point to make here is that they're a bit weird. Take Warriors' Gate for instance. Part 1 features the Doctor and co. landing nowhere, the zero point that connects normal, or N-Space, with E-Space. We meet Biroc, who moves in such a way that he leaves a shadow in time behind of his past position. It's all very curious, and sparks the beginning of a story that's a bit different from everything else around it.
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